Basic Drawing Functions
drawPixel(x, y, color)
void drawPixel(int32_t x, int32_t y)
void drawPixel(int32_t x, int32_t y, const T &color)
drawLine(x0, y0, x1, y1, color)
void drawLine(int32_t x0, int32_t y0, int32_t x1, int32_t y1, const T &color)
void drawLine(int32_t x0, int32_t y0, int32_t x1, int32_t y1)
drawGradientLine(x0, y0, x1, y1, colorstart, colorend)
void drawGradientLine(int32_t x0, int32_t y0, int32_t x1, int32_t y1, const T &colorstart, const T &colorend)
drawFastHLine(x, y, w, color)
void drawFastHLine(int32_t x, int32_t y, int32_t w, const T &color)
void drawFastHLine(int32_t x, int32_t y, int32_t w)
drawFastVLine(x, y, h, color)
void drawFastVLine(int32_t x, int32_t y, int32_t h, const T &color)
void drawFastVLine(int32_t x, int32_t y, int32_t h)
drawRect(x, y, w, h, color)
void drawRect(int32_t x, int32_t y, int32_t w, int32_t h, const T &color)
void drawRect(int32_t x, int32_t y, int32_t w, int32_t h)
fillRect(x, y, w, h, color)
void fillRect(int32_t x, int32_t y, int32_t w, int32_t h, const T &color)
void fillRect(int32_t x, int32_t y, int32_t w, int32_t h)
fillScreen(color) / clear(color)
void fillScreen(const T &color)
void fillScreen(void)
void clear(const T &color)
void clear(void)
floodFill(x, y, color) / paint(x, y, color)
void floodFill(int32_t x, int32_t y, const T &color)
void floodFill(int32_t x, int32_t y)
void paint(int32_t x, int32_t y, const T &color)
void paint(int32_t x, int32_t y)
drawRoundRect(x, y, w, h, r, color)
void drawRoundRect(int32_t x, int32_t y, int32_t w, int32_t h, int32_t r, const T &color)
void drawRoundRect(int32_t x, int32_t y, int32_t w, int32_t h, int32_t r)
fillRoundRect(x, y, w, h, r, color)
void fillRoundRect(int32_t x, int32_t y, int32_t w, int32_t h, int32_t r, const T &color)
void fillRoundRect(int32_t x, int32_t y, int32_t w, int32_t h, int32_t r)
drawTriangle(x0, y0, x1, y1, x2, y2, color)
void drawTriangle(int32_t x0, int32_t y0, int32_t x1, int32_t y1, int32_t x2, int32_t y2, const T &color)
void drawTriangle(int32_t x0, int32_t y0, int32_t x1, int32_t y1, int32_t x2, int32_t y2)
fillTriangle(x0, y0, x1, y1, x2, y2, color)
void fillTriangle(int32_t x0, int32_t y0, int32_t x1, int32_t y1, int32_t x2, int32_t y2, const T &color)
void fillTriangle(int32_t x0, int32_t y0, int32_t x1, int32_t y1, int32_t x2, int32_t y2)
drawCircle(x, y, r, color)
void drawCircle(int32_t x, int32_t y, int32_t r, const T &color)
void drawCircle(int32_t x, int32_t y, int32_t r)
fillCircle(x, y, r, color)
void fillCircle(int32_t x, int32_t y, int32_t r, const T &color)
void fillCircle(int32_t x, int32_t y, int32_t r)
drawCircleHelper(x, y, r, cornername, color)
void drawCircleHelper(int32_t x, int32_t y, int32_t r, uint_fast8_t cornername, const T &color)
void drawCircleHelper(int32_t x, int32_t y, int32_t r, uint_fast8_t cornername)
fillCircleHelper(x, y, r, corners, delta, color)
void fillCircleHelper(int32_t x, int32_t y, int32_t r, uint_fast8_t corners, int32_t delta, const T &color)
void fillCircleHelper(int32_t x, int32_t y, int32_t r, uint_fast8_t corners, int32_t delta)
drawEllipse(x, y, rx, ry, color)
void drawEllipse(int32_t x, int32_t y, int32_t rx, int32_t ry, const T &color)
void drawEllipse(int32_t x, int32_t y, int32_t rx, int32_t ry)
fillEllipse(x, y, rx, ry, color)
void fillEllipse(int32_t x, int32_t y, int32_t rx, int32_t ry, const T &color)
void fillEllipse(int32_t x, int32_t y, int32_t rx, int32_t ry)
drawArc(x, y, r0, r1, angle0, angle1, color)
void drawArc(int32_t x, int32_t y, int32_t r0, int32_t r1, float angle0, float angle1, const T &color)
void drawArc(int32_t x, int32_t y, int32_t r0, int32_t r1, float angle0, float angle1)
fillArc(x, y, r0, r1, angle0, angle1, color)
void fillArc(int32_t x, int32_t y, int32_t r0, int32_t r1, float angle0, float angle1, const T &color)
void fillArc(int32_t x, int32_t y, int32_t r0, int32_t r1, float angle0, float angle1)
drawBezier(x0, y0, x1, y1, x2, y2, color)
void drawBezier(int32_t x0, int32_t y0, int32_t x1, int32_t y1, int32_t x2, int32_t y2, const T &color)
void drawBezier(int32_t x0, int32_t y0, int32_t x1, int32_t y1, int32_t x2, int32_t y2)
drawBezier(x0, y0, x1, y1, x2, y2, x3, y3, color)
void drawBezier(int32_t x0, int32_t y0, int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t x3, int32_t y3, const T &color)
void drawBezier(int32_t x0, int32_t y0, int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t x3, int32_t y3)